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Mar 7, 2021

On the eve of the alpha release of their video game, Infinite Fleet, Hope and Chris look back at the growth journey of Pixelmatic, the video game startup where they work. They review how the company went from a tiny studio of 10 people doing mostly outsourcing contracts to present day’s team of 40, distributed globally across 3 continents. They also look at the problems and challenges that came up as the team grew in size, and how they best dealt with them.

Show Notes:

  • Introduction and background of Pixelmatic and a brief history on the company’s business - from doing outsourcing contracts for bigger game titles to now designing its own massively multiplayer online (MMO) game.
  • How Chris left his job managing multiple education centers to join Pixelmatic, and in turn getting a job in his dream industry - video games.
  • The company’s small team and lean operations when Chris first joined - 10 people wearing different hats.
  • Growing pains and challenges with personnel, finding new business, and project management.
  • Growing from a team of 10 to a team of 40, and expanding to a remote-working international team.
  • What it’s like working for a video game studio.
  • Stepping up from being a service provider to creating the company’s own intellectual property - Infinite Fleet.
  • The challenge and excitement of launching a multiplayer online game.

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